Fox Bubble Trouble Game made with Android Studio
The game I have been working on is for a free-to-play mobile game called 'Fox Bubble Trouble' and it was designed with Google’s AdMob platform, but it does not seem to be available for the public.
This game was originally created and launched by two engineers that worked at Facebook in April 2013 as part of their 'Libra Games' initiative, which brought developers together with social networks like Facebook. This allowed them to build games that were more engaging to consumers because they had a greater chance of developing an active online community for the product. It started off as an experiment to help bring developer to one another and this has grown into something incredible, especially through the years.
In fact, as of February 2018, Facebook had become the world's leading advertising company in terms of revenue, gross profits, and market share.
The aim of this project is simple: make a truly unique mobile mobile game that allows you to choose your own adventure and makes sure any actions you take will affect what happens next. In my opinion, this game is so beautiful and well thought out, that it should be easily accessible to anyone who wants to play it. So we decided to release it!
The goal of our first design was to make sure the player could move freely within the different areas at each point, while they learn more about the story line and find new things to accomplish. As you go along the screen, you may notice there are multiple options for navigation. At the beginning of the game, you can select from four different ways to play: Classic, Flick, Arcade, or Puzzle. You can also choose your desired game. Lastly, this game gives us a way for users to see some screenshots of other people playing the same level. While these screenshots help keep track of stats such as how much time is left, how many kills you can make, etc…, sometimes the ability to capture others is not required. They don't need a screenshot to know how successful you've been so far on the path of getting this far by yourself. That being said, if you want, you can record yourself capturing other players.
I was quite happy with the end result of the art direction and overall look, since it’s very easy to tell apart from normal Android games. But it feels empty to me. The idea of having all the features of an actual game is hard enough alone, leaving in the background that the main focus is just to try and accomplish a few tasks, even though none of those tasks seem interesting at all to me. We tried making this game as fun as possible, but unfortunately it is lacking in quality, since without graphics and physics, the game lacks real depth. As if trying to solve problems on your own would be too boring for you.
So much is missing here. A lot of room for improvement in both the visuals and its gameplay which, combined with everything else, makes it feel incomplete. Especially when, compared to previous games, most of the parts seem incredibly shallow. There are a couple of reasons why this game needs more work: the graphical elements still aren't quite up to par, the mechanics of the game are complicated and difficult to understand, and, ultimately, the puzzles need work. Since this isn’t the kind of game everyone likes, it's going to push many gamers away. Maybe I’m being harsh, maybe that’s what you think, to make this game seem complete to everyone else?
Even though my expectations weren't high after doing some research, I think I’ve still got a solid understanding of what this game is about. If I can get past the bad looks of this game, I’ll definitely love the game, but I don’t think I would recommend it to anybody else. Even though it’s on a pretty basic surface, there’s still something to be excited about in terms of the game itself. Hopefully, this article helps bring your attention to this game and give you some more insight into the potential of it.
Android Bird Group